<scene version="0.6.0">

<!-- Defaults, these can be set via the command line: -Darg=value -->

	<default name="spp" value="10"/>
	<default name="resx" value="960"/>
	<default name="resy" value="540"/>
	<default name="polarizer" value="true"/>

<!-- Camera and Rendering Parameters -->

	<integrator type="plt" >
		<integer name="maxDepth" value="15" />

		<float name="sigma2_min_um" value="3500" />

		<!-- In metres -->
		<float name="sigma_zz" value=".001" />
	</integrator>

	<sensor type="perspective">
		<string name="fovAxis" value="x"/>

		<!-- Main scene -->
		<float name="fov" value="85"/>
		<transform name="toWorld">
			<rotate x="1" angle="-155.99056501966254"/>
			<rotate y="1" angle="-54.01709063599027"/>
			<rotate z="1" angle="-179.999991348578"/>
			<translate x="5.978367" y="0.817505" z="1.805977"/>
		</transform>

		<sampler type="independent">
			<integer name="sampleCount" value="$spp"/>
		</sampler>
		<film type="hdrfilm">
			<integer name="width" value="$resx"/>
			<integer name="height" value="$resy"/>
			<string name="pixelFormat" value="rgb"/>
			<rfilter type="tent"/>
			<boolean name="banner" value="false" />
		</film>

		<!-- Polarization -->
		<boolean name="isPolarizer" value="$polarizer" />
		<float name="polarizer" value="90" />
		<float name="polarizerIntensity" value=".35" />
	</sensor>


<!-- Emitters -->

        <emitter type="directional">
		<!-- <rgb value="10.100000 8.85569 6.09171" name="irradiance"/> -->
		<rgb value="6.000000 4.085570 3.709171" name="irradiance"/>
		<transform name="toWorld">
		   <matrix value="0.586561 -0.150898 -0.795724 10.403347 -0.799779 0.046955 -0.598455 4.684721 0.127668 0.987434 -0.093143 1.163081 0.000000 0.000000 0.000000 1.000000"/>
		</transform>

		<!-- In metres -->
		<float name="source_area" value="15.2e+17" />
		<float name="distance" value="1.496e+11" />
        </emitter>
	<emitter type="sky">
		<float name="hour" value="13" />
		<float name="minute" value="20" />
		<float name="scale" value="1.85" />
		<integer name="resolution" value="2048" />
	</emitter>


<!-- Bike -->

	<bsdf type="grating" id="mat-Wheel_Metal">
		<float name="q" value="1" />
		<float name="pitch" value="10" />
                <string name="lobes" value="0, 0, .225, 0, .2" />

		<boolean name="gratingInDirectionU" value="false" />
		<float name="lobesSamplingWeight" value=".99" />

		<bsdf type="conductor">
			<string name="material" value="Al" />
			<float name="q" value=".4" />
			<float name="sigma2" value="4" />
		</bsdf>
	</bsdf>
	<bsdf type="thindielectric" id="mat-Spoke_Guard">
		<float name="intIOR" value="1.25"/>
		<float name="q" value=".09" />
		<float name="sigma2" value=".6" />

		<float name="thicknessScale" value=".010"/>
		<texture name="thickness" type="bitmap">
			<string name="filename" value="textures/spoke_guard_thickness.png" />
		</texture>

		<float name="birefringence" value=".0005" />
		<vector name="opticAxis" x=".15" y="-.04" z="-1" />
		<float name="birefringenceIntensityScale" value="2" />
	</bsdf>
	<bsdf type="dielectric" id="mat-Spoke_Guard_Bump">
		<float name="intIOR" value="1.25"/>
		<float name="q" value=".1" />
		<float name="sigma2" value=".5" />
	</bsdf>
	<bsdf type="diffuse" id="mat-Rubber">
		<rgb value=".0118 .0118 .0118" name="reflectance"/>
	</bsdf>
	<bsdf type="conductor" id="mat-Chains">
		<string name="material" value="Al" />
		<float name="q" value="1" />
		<float name="sigma2" value=".2" />
		<rgb name="specularReflectance" value=".75 .75 .76" />
	</bsdf>
	<bsdf type="conductor" id="mat-Gears">
		<string name="material" value="Al" />
		<float name="q" value=".35" />
		<float name="sigma2" value=".15" />
		<rgb name="specularReflectance" value=".95 1 1" />
	</bsdf>
	<bsdf type="conductor" id="mat-Metal">
		<string name="material" value="Al" />
		<float name="q" value=".125" />
		<float name="sigma2" value="2" />
	</bsdf>
	<bsdf type="clearcoat" id="mat-BodyR">
		<float name="intIOR" value="1.5"/>

		<bsdf type="conductor">
			<string name="material" value="Al" />
			<float name="q" value="1" />
			<float name="sigma2" value=".01" />
			<texture name="specularReflectance" type="scale">
				<float name="scale" value="1.125"/>
				<texture type="bitmap">
					<string name="filename" value="textures/Body2_DiffuseR_plt.png" />
				</texture>
			</texture>
			<boolean name="ensureEnergyConservation" value="false" />
		</bsdf>
	</bsdf>
	<bsdf type="conductor" id="mat-Steer_Metal">
		<spectrum name="eta" value="2" />
		<float name="q" value=".2" />
		<float name="sigma2" value=".75" />
		<texture name="specularReflectance" type="bitmap">
			<string name="filename" value="textures/Linen_Diffuse.png" />
		</texture>
	</bsdf>
	<bsdf type="diffuse" id="mat-Steer_Plastic">
		<texture name="reflectance" type="bitmap">
			<string name="filename" value="textures/Linen_Diffuse.png" />
		</texture>
	</bsdf>
	<bsdf type="normalmap" id="mat-Winding">
		<bsdf type="diffuse" id="winding-diffuse">
			<texture name="reflectance" type="bitmap">
				<string name="filename" value="textures/Linen_Diffuse.png" />
			</texture>
		</bsdf>
		<texture type="bitmap">
			<string name="filename" value="textures/Map__4_Normal_Bump.tga" />
			<float name="gamma" value="1.0" />
		</texture>
	</bsdf>
	<bsdf type="conductor" id="mat-DarkMetal">
		<string name="material" value="Al" />
		<float name="q" value=".1" />
		<float name="sigma2" value="25" />
		<rgb value="0.04 0.04 0.04" name="specularReflectance"/>
	</bsdf>
	<bsdf type="conductor" id="mat-Black_Metal">
		<string name="material" value="Al" />
		<float name="q" value=".1" />
		<float name="sigma2" value="2" />
		<rgb value="0.500000 0.500000 0.500000" name="specularReflectance"/>
	</bsdf>
	<bsdf type="diffuse" id="mat-Wheel">
		<texture name="reflectance" type="bitmap">
			<string name="filename" value="textures/Wheel_Diffuse.png" />
		</texture>
	</bsdf>
	<bsdf type="bumpmap" id="mat-Tire_Tread">
		<bsdf type="diffuse" id="tire-tread-diffuse">
			<texture name="reflectance" type="bitmap">
				<string name="filename" value="textures/Tire_Diffuse.png" />
			</texture>
		</bsdf>
		<texture type="scale">
			<float name="scale" value=".0015"/>
			<texture type="bitmap">
				<string name="filename" value="textures/Tire_Normal.png" />
			</texture>
		</texture>
	</bsdf>
	<bsdf type="conductor" id="mat-Seat_Metal">
		<spectrum name="eta" value="2" />
		<float name="q" value=".2" />
		<float name="sigma2" value=".75" />
		<texture name="specularReflectance" type="bitmap">
			<string name="filename" value="textures/Seat_Diffuse.png" />
		</texture>
	</bsdf>
	<bsdf type="diffuse" id="mat-Leather">
		<texture name="reflectance" type="bitmap">
			<string name="filename" value="textures/Seat_Diffuse.png" />
		</texture>
	</bsdf>
	<bsdf type="conductor" id="mat-Main_Gear">
		<string name="material" value="Al" />
		<float name="q" value="1" />
		<float name="sigma2" value="50" />
		<texture name="specularReflectance" type="bitmap">
			<string name="filename" value="textures/Main_Gear_Diffuse.png" />
		</texture>
	</bsdf>
	<bsdf type="conductor" id="mat-Front_Derailleur">
		<string name="material" value="Al" />
		<float name="q" value=".1" />
		<float name="sigma2" value="17" />
	</bsdf>
	<bsdf type="conductor" id="mat-Rear_Derailleur">
		<string name="material" value="Al" />
		<float name="q" value=".1" />
		<float name="sigma2" value="20" />
		<texture name="specularReflectance" type="bitmap">
			<string name="filename" value="textures/Rear_Derailleur.png" />
		</texture>
	</bsdf>
	<bsdf type="diffuse" id="mat-Plastic">
		<rgb value="0.0012 0.0012 0.0012" name="reflectance"/>
	</bsdf>


	<shape type="ply">
		<string name="filename" value="meshes/bike_derailleur_metal_front.ply"/>
		<ref id="mat-Front_Derailleur" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_cables_back.ply"/>
		<ref id="mat-Rubber" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_chain.ply"/>
		<ref id="mat-Chains" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_chain_gears.ply"/>
		<ref id="mat-Gears" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_metal_bits.ply"/>
		<ref id="mat-Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_derailleur_front.ply"/>
		<ref id="mat-DarkMetal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_derailleur_back_arm.ply"/>
		<ref id="mat-DarkMetal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_metal_bits_dark.ply"/>
		<ref id="mat-Black_Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_metal_bits_dark_front.ply"/>
		<ref id="mat-Black_Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_frameR.ply"/>
		<ref id="mat-BodyR" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_steer_metal.ply"/>
		<ref id="mat-Steer_Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_steer_plastic.ply"/>
		<ref id="mat-Steer_Plastic" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_handle_winding.ply"/>
		<ref id="mat-Winding" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_dark_metal_bits.ply"/>
		<ref id="mat-Black_Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_wheel_back.ply"/>
		<ref id="mat-Wheel" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_wheel_back_dark_metal.ply"/>
		<ref id="mat-DarkMetal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_wheel_metal_rim_front.ply"/>
		<ref id="mat-Wheel_Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_tire_front.ply"/>
		<ref id="mat-Tire_Tread" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_seat_metal.ply"/>
		<ref id="mat-Seat_Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_seat_leather.ply"/>
		<ref id="mat-Leather" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_gear_main.ply"/>
		<ref id="mat-Main_Gear" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_derailleur_metal_rear.ply"/>
		<ref id="mat-Rear_Derailleur" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_plastics_front.ply"/>
		<ref id="mat-Plastic" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_cables_front.ply"/>
		<ref id="mat-Rubber" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_plastics.ply"/>
		<ref id="mat-Plastic" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_plastics_seat.ply"/>
		<ref id="mat-Plastic" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_metal_bits_front.ply"/>
		<ref id="mat-Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_wheel_front.ply"/>
		<ref id="mat-Wheel" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_wheel_front_dark_metal.ply"/>
		<ref id="mat-DarkMetal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_wheel_metal_rim_back.ply"/>
		<ref id="mat-Wheel_Metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_tire_back.ply"/>
		<ref id="mat-Tire_Tread" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_spoke_guard.ply"/>
		<ref id="mat-Spoke_Guard" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/bike_spoke_guard_bump.ply"/>
		<ref id="mat-Spoke_Guard_Bump" name="bsdf"/>
	</shape>



<!-- Glass Windows -->

	<bsdf type="thindielectric" id="glass" >
		<float name="q" value="0" />
		<float name="sigma2" value="250" />
		<float name="extIOR" value="1" />
		<float name="intIOR" value="1.3" />

		<float name="thickness" value=".002"/>
		<float name="birefringenceScale" value=".0015" />
		<texture name="birefringence" type="bitmap">
			<string name="filename" value="textures/window_birefringence.png" />
		</texture>

		<vector name="opticAxis" x="-.1" y=".04" z=".3" />
	</bsdf>

	<shape type="ply">
		<string name="filename" value="meshes/window1.ply"/>
		<ref id="glass" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/window2.ply"/>
		<ref id="glass" name="bsdf"/>
	</shape>

	

<!-- Paintings -->

	<bsdf type="diffuse" id="mat-canvas">
		<rgb value="0.5 0.5 0.5" name="reflectance"/>
	</bsdf>
	<bsdf type="diffuse" id="mat-painting1">
		<texture name="reflectance" type="bitmap">
			<string name="filename" value="textures/canvas_cat.jpg" />
			<float name="vscale" value="-1" />
		</texture>
	</bsdf>
	<bsdf type="diffuse" id="mat-painting2">
		<texture name="reflectance" type="bitmap">
			<string name="filename" value="textures/canvas_landscape.jpg" />
			<float name="vscale" value="-1" />
		</texture>
	</bsdf>
	<shape type="ply">
		<string name="filename" value="meshes/Cylinder001.ply"/>
		<ref id="mat-canvas" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Cylinder002.ply"/>
		<ref id="mat-canvas" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Object001.ply"/>
		<ref id="mat-canvas" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Painting001.ply"/>
		<ref id="mat-painting1" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Cylinder001.001.ply"/>
		<ref id="mat-canvas" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Cylinder002.001.ply"/>
		<ref id="mat-canvas" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Object001.001.ply"/>
		<ref id="mat-canvas" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Painting002.ply"/>
		<ref id="mat-painting2" name="bsdf"/>
	</shape>



<!-- TV -->
	
	<bsdf type="diffuse" id="mat-TV-plastics">
		<rgb value="0.2 0.2 0.2" name="reflectance"/>
	</bsdf>
	<bsdf type="diffuse" id="mat-TV-buttons">
		<rgb value="0.03 0.03 0.03" name="reflectance"/>
	</bsdf>
	<bsdf type="conductor" id="mat-TV-metal">
		<string name="material" value="Al" />
		<float name="q" value=".2" />
		<float name="sigma2" value="1" />
	</bsdf>
	<bsdf type="dielectric" id="mat-TV-screen">
		<float name="q" value="0.15" />
		<float name="sigma2" value=".4" />
		<float name="extIOR" value="1" />
		<float name="intIOR" value="1.8" />
	</bsdf>

	<shape type="ply">
		<string name="filename" value="meshes/TV.buttons.ply"/>
		<ref id="mat-TV-buttons" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/TV.metal.ply"/>
		<ref id="mat-TV-metal" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/TV.plastics.ply"/>
		<ref id="mat-TV-plastics" name="bsdf"/>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/TV.screen.ply"/>
		<ref id="mat-TV-screen" name="bsdf"/>
	</shape>



<!-- Living Room -->
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).ply"/>
		<bsdf type="normalmap">
			<bsdf type="diffuse">
				<texture name="reflectance" type="bitmap">
					<string name="filename" value="textures/mfize_plaid_diff.jpg" />
				</texture>
			</bsdf>
			<texture type="bitmap">
				<string name="filename" value="textures/mfize_plaid_norm_bump_1.png" />
				<float name="gamma" value="1.0" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).001.ply"/>
		<bsdf type="normalmap">
			<bsdf type="diffuse">
				<texture name="reflectance" type="bitmap">
					<string name="filename" value="textures/mfize_rug_skarreso_diff.jpg" />
				</texture>
			</bsdf>
			<texture type="bitmap">
				<string name="filename" value="textures/mfize_rug_skarreso_norm_02.png" />
				<float name="gamma" value="1.0" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).002.ply"/>
		<bsdf type="diffuse">
			<texture name="reflectance" type="bitmap">
				<string name="filename" value="textures/mfize_rug_skarreso_diff.jpg" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).003.ply"/>
		<bsdf type="diffuse">
			<texture name="reflectance" type="bitmap">
				<string name="filename" value="textures/mfize_rug_skarreso_diff.jpg" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).004.ply"/>
		<bsdf type="normalmap">
			<bsdf type="diffuse">
				<texture name="reflectance" type="bitmap">
					<string name="filename" value="textures/mfize_wood_001_diff.jpg" />
				</texture>
			</bsdf>
			<texture type="bitmap">
				<string name="filename" value="textures/mfize_wood_001_norm.jpg" />
				<float name="gamma" value="1.0" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).005.ply"/>
		<bsdf type="diffuse">
			<texture name="reflectance" type="bitmap">
				<string name="filename" value="textures/mfize_wood_r.jpg" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).006.ply"/>
		<bsdf type="diffuse">
			<texture name="reflectance" type="bitmap">
				<string name="filename" value="textures/mfize_book_4.jpg" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).007.ply"/>
		<bsdf type="diffuse">
			<texture name="reflectance" type="bitmap">
				<string name="filename" value="textures/mfize_book_side.jpg" />
			</texture>
		</bsdf>
	</shape>
	<shape type="ply">
		<string name="filename" value="meshes/Pohjanmaan_Aria_sofas_2013_V-Ray 3.50.04 (GGX).008.ply"/>
		<bsdf type="conductor">
			<texture name="specularReflectance" type="bitmap">
				<string name="filename" value="textures/mfize_bronze_001_diff.png" />
			</texture>
			<float name="q" value="0.2" />
			<float name="sigma2" value=".1" />
			<string name="material" value="Cu" />
		</bsdf>
	</shape>
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